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USE CASE EXAMPLES

CLIENT

Canton of St. Gallen’s scholastic education program

ROLE

Product designer and Art director

PLATFORMS

Online / iOS iPad

TOOLS

Adobe Illustrator, MS PowerPoint

METHODS

Product design, User research, User experience, User interface, A/B testing, Art direction

DURATION

Twenty-four months

ABOUT

The online app was created for the Canton of St. Gallen’s academic education program.  The server-based application, or ‘Learn Balloon Math Four’, provided in-class and at-home learning for fourth-grade math students.

MY ROLE

As the lead Designer for the project, I was tasked to deliver a design that both fulfilled the educational goals of the Canton and provided an engaging, intuitive experience for the students.

GAMIFICATION DESIGN

To create an experience for the students that was engaging and motivational in learning the math lessons presented, I drew from traditional gamification approaches to design a character personalization system. Using a customizable balloon, the student could personalize the character with decorations and fun animations purchased from the app’s online shop. I designed an in-game coin economy around earning coins as they completed lessons. Their personalized balloon companion always accompanied the student on their lesson journeys with instructions and help when needed.

In-game shop for balloon personalization

Progress and completion design with ‘star’ achievement system

Exercise difficulty indication design using dice progression

Result

Thanks to the implementation of online content in the classroom, the St. Gallen educators enriched the curriculum and offered parents the opportunity to access learning materials at home. As a result, students substantially improved their math scores over two years. The students were also highly engaged and found the in-app currency and shop motivating and enjoyable.

LET’S CONNECT!

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